2D Graphic Variables
Graphic or visual variables describe the graphic dimensions in which a map or other visualization can be changed to encode information. Graphic variables are differences in map elements perceived by the human eye. Regardless of the type of map, these are basic ways of distinguishing graphic symbols (Axis Maps, 2023). For example, Garlandini and Fabrikant (2009) dealt with the evaluation of the effectiveness and efficiency of visual variables for the visualization of geographic information. Visual variables were originally described by the French cartographer Jacques Bertin (1918–2010) in the book Sémiologie Graphique (Semiology of Graphics) in the original 1967 edition, revised in 1983 (Roth, 2017). The original so-called "retinal variables" (Bertin, 1967) included:
- position (the location of a symbol on the map);
- size (the relative dimension of a symbol);
- shape (the geometric form of a symbol);
- color value (variation from light to dark);
- color hue (variation in color type);
- orientation (directional rotation of a symbol);
- texture/pattern (surface fill variation).
This list was then gradually expanded by other cartographers (MacEachren, 2004; Morrison, 1974; Roth, 2017):
- color saturation (the intensity of color);
- arrangement (the spatial organization of elements);
- crispness/fuzziness (sharp vs. blurred boundaries);
- resolution (the level of detail);
- transparency (the degree of opacity).
3D Graphic Variables
In addition, the 3D environment allows the evaluation of other graphic variables, such as perspective, camera, lighting, shading, atmospheric effects (Krejčí, 2018), height, extrusion, object surface (pattern, shading), light emission (Limberger et al., 2023) or fog (Vetter, 2023). For the purposes of this paper, four 3D graphic variables were selected to evaluate 3D geovisualization methods, namely:
- height (vertical dimension of the symbol);
- extrusion (expansion of a 2D object into the third dimension);
- camera / point of view (the place from which the user looks at the object or scene);
- perspective (the way an object or scene is rendered to appear realistic in terms of depth and space).